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Circlegame Dev Log

Every update, documented · RSS feed available · Updated September 16, 2026

Circlegame is built in the open. Every balance change, feature and fix lands here first. Subscribe to the RSS feed to catch updates the moment they ship.

VERSION HISTORY

v0.7 — Wave Timing Rebalance & Content Rollout

September 16, 2026

Balance

New Guides & Site

Circlegame wave timeline diagram: wave 1 tutorial enemy, then waves 2 to 5 with 10, 12, 14 and 16 second intervals and enemies accumulating
The v0.7 wave curve — shorter gaps, and the timer runs faster whenever the arena is clear.

v0.6 — Site Launch Prep

September 15, 2026

v0.5 — New Site Layout

September 15, 2026

v0.4 — Feel & Reach

September 15, 2026

v0.3 — Fairness Pass

September 14, 2026

v0.2 — Core Mechanics Locked

September 14, 2026

v0.1 — First Playable

September 14, 2026

Balance reference

ParameterBefore v0.7v0.7
Wave interval11 + 3 × wave (max 34s)8 + 2 × wave (max 20s)
Empty-arena speed-upnone2.2× countdown
Tutorial pause after wave 12.5s1.8s
Enemies per wavewave, capped at 12unchanged
Fire interval2.0sunchanged
What we're building next. A practice mode to learn the bounce rule without the pressure · wave-by-wave survival guides · weekly score challenges · more languages · sound and music toggle. Circlegame ships in the open — subscribe to the RSS feed and you'll see each update the day it lands.
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