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  <title>Circlegame Dev Log</title>
  <link>https://circlegame.win/changelog.html</link>
  <description>Every Circlegame update, documented — balance changes, features and fixes for the free browser circle survival game.</description>
  <language>en</language>
  <lastBuildDate>Tue, 15 Sep 2026 00:00:00 +0000</lastBuildDate>
  <item>
    <title>v0.6 — Site Launch Prep</title>
    <link>https://circlegame.win/changelog.html</link>
    <guid isPermaLink="false">circlegame-v0.6</guid>
    <pubDate>Tue, 15 Sep 2026 00:00:00 +0000</pubDate>
    <description>Analytics, advertising, SEO and new content pages: How to Play, Tips &amp;amp; Strategies, FAQ, Privacy Policy and this dev log.</description>
  </item>
  <item>
    <title>v0.5 — New Site Layout</title>
    <link>https://circlegame.win/changelog.html</link>
    <guid isPermaLink="false">circlegame-v0.5</guid>
    <pubDate>Tue, 15 Sep 2026 00:00:00 +0000</pubDate>
    <description>Rebuilt page layout with masthead, score boxes and New Game button; dedicated ad band; portrait-phone responsive fixes.</description>
  </item>
  <item>
    <title>v0.4 — Feel &amp; Reach</title>
    <link>https://circlegame.win/changelog.html</link>
    <guid isPermaLink="false">circlegame-v0.4</guid>
    <pubDate>Tue, 15 Sep 2026 00:00:00 +0000</pubDate>
    <description>24 interface languages with RTL, virtual joystick, twinkling spawn warnings, red impact ripples, balance pass and screen shake.</description>
  </item>
  <item>
    <title>v0.3 — Fairness Pass</title>
    <link>https://circlegame.win/changelog.html</link>
    <guid isPermaLink="false">circlegame-v0.3</guid>
    <pubDate>Mon, 14 Sep 2026 00:00:00 +0000</pubDate>
    <description>One bullet every 2 seconds, staggered spawns with warnings, and enemies that spawn opposite to the player.</description>
  </item>
  <item>
    <title>v0.2 — Core Mechanics Locked</title>
    <link>https://circlegame.win/changelog.html</link>
    <guid isPermaLink="false">circlegame-v0.2</guid>
    <pubDate>Mon, 14 Sep 2026 00:00:00 +0000</pubDate>
    <description>Timer-driven accumulating waves; enemies rebuilt as straight-path billiard balls; wall ripples only on bullet impact.</description>
  </item>
  <item>
    <title>v0.1 — First Playable</title>
    <link>https://circlegame.win/changelog.html</link>
    <guid isPermaLink="false">circlegame-v0.1</guid>
    <pubDate>Mon, 14 Sep 2026 00:00:00 +0000</pubDate>
    <description>White bullets kill enemies; bounced bullets turn red and kill you. Ripple wall, center-facing ship, best score.</description>
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