Circlegame Dev Log
Every update, documented · RSS feed available · September 15, 2026
Circlegame is built in the open. Every balance change, feature and fix lands here first. Subscribe to the RSS feed to catch updates the moment they ship.
v0.6 — Site Launch Prep
September 15, 2026
- Added Google Analytics 4 and prepared Google AdSense integration.
- SEO pass: structured data, sitemap, robots.txt, a full Privacy Policy, plus new content pages — How to Play, Tips & Strategies and this dev log.
- Share image and favicon so the game looks right in social cards and browser tabs.
v0.5 — New Site Layout
September 15, 2026
- Rebuilt the page layout: domain masthead, score boxes, New Game button and rules blurb — inspired by classic web-game portals.
- Reserved a dedicated advertising band at the bottom so the arena never overlaps ads.
- Responsive fixes for portrait phones: the header and language picker no longer collide.
v0.4 — Feel & Reach
September 15, 2026
- 24 interface languages with right-to-left support (Arabic, Urdu, Hebrew…), switchable in-game.
- Virtual joystick on touch devices — the joystick appears wherever your thumb lands.
- Enemy spawn warning redesigned into a twinkling red star-dot with a 1-second fuse.
- White bullets now paint a red ripple across the wall on impact, so you always see where your bullet died.
- Balance: smaller arena and faster bullets to shorten time-to-hit; ripples now fade within a quarter of the circle.
- Five-level screen shake on fire, bounce, kill and death.
v0.3 — Fairness Pass
September 14, 2026
- Fire rate slowed to one bullet every 2 seconds — every shot must be a decision.
- Enemies now spawn staggered, one every 0.5 seconds, with a visible warning.
- Enemies spawn on the side opposite to you — no more instant-death spawns at your feet.
v0.2 — Core Mechanics Locked
September 14, 2026
- Waves now arrive on a timer and enemies accumulate — the arena only gets more crowded if you don't clear it.
- Enemies rebuilt as billiard balls: they lock a straight path at spawn and only change direction by bouncing. No chasing, ever.
- The wall ripples only when a bullet hits it — a calm ring means a clean slate.
v0.1 — First Playable
September 14, 2026
- The whole game in one rule: white bullets kill enemies; bullets that bounce off the wall turn red, and red bullets kill you.
- Wave-resonance ripple wall, triangle ship locked to face the center, +100 per kill, persistent best score.
Coming next: game feel polish, more content around the arena — and the start of a bigger plan. Watch this log.
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